
ENT.Type 			= "anim"
ENT.Base 			= "vehicle_land"
ENT.PrintName		= "_antipop"
ENT.Author			= "Rambo_6"

ENT.Spawnable			= false
ENT.AdminSpawnable		= false

function ENT:GetTrueAngles()
	if tbl == nil or self.Offset == nil then
		tbl = self:LookupTable(Vehicles.Land.Torsos,self.PrintName)
		self.Offset = tbl.Offset
	end	
	local ang = self:LocalToWorldAngles(self.Offset )
return ang end

function ENT:GetTrueForward()
return self:GetUp() end
 
function ENT:GetTrueForwardAngle()
return self:GetTrueForward():Angle() end
 
function ENT:GetTrueRight()
return self:GetRight() end
 
function ENT:GetTrueRightAngle()
return self:GetTrueRight():Angle() end
 
function ENT:GetTrueUp()
return self:GetForward() end
 
function ENT:GetTrueUpAngle()
return self:GetTrueUp():Angle() end